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Daraz Biology: Infrared Vision

Daraz Biology: Infrared Vision published on

Valley of the Silk Sky - Hali

The Daraz are primarily a subterranean species, and have poor eyesight as a result. They rely more on sonar for navigation (hence those big ears), but what they do see is in the infrared spectrum.

The dots just below the Daraz’s eyes are pit organs, which sense infrared light as heat (similar to how a pit viper detects warm objects). The heat information gleaned from the pit organs is ultimately processed by the same part of the brain as the eyes (again, similar to pit vipers).

A heat imprint can last for several minutes. If, say, a person was sitting in a chair but got up and left the room, the body heat they imparted to the chair would still be visible in infrared until the chair returns to room temperature.

Valley of the Silk Sky - Infrared VisionWhile infrared vision registers heat, infrared is actually a wavelength of light, and it behaves differently from visible light in several notable respects: water and glass both appear opaque in infrared, and extremely smooth surfaces can have a mirror-like reflection, even if they’re made of wood or stone.

Because sight is considered a lesser sense by the Daraz, their idioms reflect their preference for hearing and smell. So, while a human might say, “I see what you mean,” the Daraz would instead say, “I hear you on that,” or “I catch the scent of it.”

Daraz Biology: Flehmen Response

Daraz Biology: Flehmen Response published on

Valley of the Silk Sky - flehmen response

The Daraz have a vomeronasal organ, located near the roof of the mouth. There’s smelling with the nose like a noob, and then there’s the flehmen response, wherein a sharp inhalation pulls air over the vomeronasal organ to allow a deeper read of a scent.

In mammals the flehmen response is typically used for sensing pheromone information from another mammal of the same species, and is related to reproductive activity.

Because the Daraz Harcos are non-reproducing members of their species, they care not about reproductive activity. Instead, given that they are the primary hunters and defenders for the Daraz, their flehmen response is used to gather other types of information: Is this something I want to eat? Is it a predator I need to avoid or fend off? Was the scent made an hour ago, or a few days ago?

All good things to know if you’re trying to track, say, a young charge who got lost in the wilderness. Just to throw a random example out there.

Daraz Biology: Body Type and Caste

Daraz Biology: Body Type and Caste published on
Valley of the Silk Sky - Daraz Biology
Daraz Harcos

These creatures are a species known as the Daraz, and they are monotremes, a.k.a. egg-laying mammals. The Daraz come in four basic body types: Kiralyno (a.k.a. The Kira, the primary egg-layer); Hazastars (consorts to The Kira who are involved in reproduction); Munkas (non-reproducing laborers); and Harcos (non-reproducing warrior/hunters).

Of these, the only ones humans are ever likely to see are the Harcos, as the rest typically stay underground for most of their lives.

Your body type, and therefore your caste, is preselected at egg-laying based on what the clan needs most. Every egg has the potential to be any body type. Which one it grows into is determined mostly by what the embryo is fed while it is developing in the cell. Some will get a diet rich in thus and such hormone, and become breeding adults. Others will get a different hormone, and become non-breeding workers.

Daraz society is collectivist – you have a job to do for the good of the clan as a whole, and there’s not much room to decide you want to do something else. After all, if you’re a non-breeding worker caste, you do not have a reproductive system (beyond some vestigial internal organs). You can’t decide you want to be a breeding adult instead. If you are a Harcos your body is literally a weapon, and you will be expected to train in how to use it so you don’t hurt those around you just by existing.

Keverek

Ah, but biology is complex and prone to unpredictable variation, and as such this predetermination process doesn’t work smoothly 100% of the time. Up until about 6 weeks of gestation you can switch production over to a different body type without noticeable consequence. After a somewhat vague cutoff point, though, you wind up with someone who is a little bit this and a little bit that. These Daraz are known as “Keverek,” a.k.a. “mixed.” In these cases, you’re assigned to the caste you seem most similar to, and everyone just sort of hopes it works out.

Hali is one of these Keverek. Xe started out on the path to being a Hazastar, but a sudden need for more Harcos had xer production shifted fairly late in the game. Since Hazastars are significantly smaller and less muscular than warrior/hunters, Hali is shorter and thinner than xer compatriots. (Xe is also much younger than the other two in the illustration, who are adults tasked with training the up-and-comers.) Given that xe has all the Harcos weaponry and no evidence of a functional reproductive system, xe was assigned to the Harcos caste, and off to training xe goes.

Architecture: Wolfcat Platforms

Architecture: Wolfcat Platforms published on

Valley of the Silk Sky - wolfcat platformsA wolfcat platform is a platform you climb to get away from wolfcats. How about that.

While the pillar structure itself is naturally-occurring, it has been augmented to accommodate an about-to-be-eaten person. You will typically find wolfcat platforms clustered near waystations.

The platform itself is about 20 feet up and is accessible only by climbing some steep pillars with narrow footholds. The pillars angle out slightly, making it extremely difficult for a four-legged, dog-footed creature to amble up. The large, flat area allows you to lay low enough to get out of the line of sight of the wolfcat. Once you’re out of sight you wait it out until the wolfcat loses interest and moves on.

The nearest waystation’s attendant works to keep the area clear around the platform so you can actually get to it should you need to. (The attendant does this work during daylight hours when wolfcats are less active, and carries with xer some repellent just to be on the safe side.)

Architecture: Waystations

Architecture: Waystations published on

Valley of the Silk Sky - waystationsWaystations are a common feature of Muru Province, serving as safe ports of call throughout the wilderness. They’re generally roughly a day’s travel from one another or from a city or settlement, since it’s not really a good idea to sleep outside in Muru if you can help it.

The domicile, accessible via a long staircase, is located well up off the ground as a defensive measure, with a freight elevator leading to a storage area. The elevator has to be operated manually, and it usually rests in the “up” position to keep critters out.

A waystation is typically attended by an older runner who has retired from the more death-inducing parts of the biz. They keep the place clean and welcoming to weary travelers. Inside there are dormitory beds, cold running water (that huge bowl on top is a cistern), some not-very-fancy food, a medical kit, and a limited amount of replacement gear like clothing or knapsacks. Don’t get your hopes up re: hot showers.

The cistern collects what little rainwater falls here, and has a supplemental stream from a water source in the next province up. The water is run through a filtration system and mostly uses gravity to produce water pressure flow. If the cistern is full, excess water filters down to the next province below.

In exchange for use of the facility, it’s polite to leave something of value: a coin, a useful thing you found, or (if the attendant trusts you) a promise to bring something on your way back through.

Architecture: The Red Cities

Architecture: The Red Cities published on

Valley of the Silk Sky - red citiesThe Red Cities predate the giant web structure that houses the current provinces of Pocalo, but the people of the Red Cities were the ones who developed the technology to use cloud spider silk as a building material.

The earliest structures in the Red Cities were carved directly out of the mountainside rock. When the people needed to expand or repair the buildings, they initially used the cloud spider silk as a base for concrete or cement, mixing it with dust and gravel leftover from carving.

Later technological developments (domesticating and breeding the cloud spiders for different types and consistencies of silk) allowed them to build without the use of stone at all, thereby reducing the weight of the structures considerably.

The Valley is prone to earthquakes, so solid stone buildings are very susceptible to damage, whereas the flexibility of the web structures make them highly resistant to earthquakes.

The Red Cities were largely abandoned during the War of Light. Some have since been reclaimed (by bandit groups more often than not), while others were left to crumble. Although the Red Cities (both active and ruined) are technically governed by the laws of Pocalo, very few resources are actually spent enforcing those laws, giving the Red Cities a reputation as dangerous places to frequent.

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